![]() It seems silly to punish these players specifically for no apparent reason. and have a better experience upon failure? why is this an issue if it only impact these few new players?. When all that is said i really dont see the issue if it only impact 1% of the players wtf do others have an issue with letting that 1%, of mostly newbies, not feel annoyed/angry/etc. ![]() The design of failure/death in games need carefull consideration because of many but also these mentioned issues.Īnd honestly the approach of just screwing you over hard is only 1 step before downgrading or destroying equipment on deaths, which honestly is amongst the most ♥♥♥♥♥♥ failure/punishment designs seen out there. You can't add content that actually creates difficulty and failures, which in return will created a boring predictable gameplay and who think it is fun to never be able to fail? at that point you might as well just have hackmode on.įailures should be a positive learning experience which makes you Want to try again, makes you feel rewarded for the effort put into it and makes you feel, if not good then not annoyed when it happens. here is just one of the many problems of this approach: The biggest population hurt by losing loot on failure are new players, which is a concern, but once they get past a certain hump with their modding and equipment, failure rates go way way down. DE shows us those numbers often enough when they're wanting to justify the addition of things like Arbitrations and the upcoming hardmode. ![]() seriously you are either trolling or something else is wrong -_- You may not agree with the sentiment, but he is right about the very low failure rate for all missions played by the whole game population. Originally posted by Tjaranis:that is the most stupid think i've heard someone say all week. I personally really dont like the punishment for failure, as mentioned it is already a failure which is already punishing enough in itself, i dont need to be hit extra on top of that to "motivated" me to try and not fail, if anything the punishment makes me want to go "well ♥♥♥♥ this game too then, i got better things to do", which really isnt a smart design imho. People don't seem to mind this as long as you're trying, though I notice sometimes people will drop me from a group (possibly noting my low damage levels). If you repeatedly fail a mission try finding a group that is playing it, often the groups are loaded with end-gamers trying to farm some specific item, and you can practically just dance around and still win. I am a newb at this game (MR5) and tend to probably be overly cautious. But you're taking a risk so there's a risk/reward that might be disrupted by your idea. Like the survival missions where the longer you stay the better loot you get. Originally posted by virtualperson:Yeah there's a real penalty for failure, but many of the missions are somewhat built around this.
0 Comments
Leave a Reply. |